Kingdom Two Crowns: How to Get Hermits Off the Boat Easily
Learn how to get hermits off the boat in Kingdom Two Crowns. Discover expert tips on managing these vital units and optimizing your island defenses.
Published: Kingdom Two Crowns Wiki Editorial Team
Table of Contents
Managing your kingdom’s resources effectively is the key to surviving the relentless waves of Greed. Among your most valuable assets are the specialized NPCs known as hermits, yet many players remain puzzled about the logistics of transporting them between islands. Understanding exactly how to get hermits off the boat in Kingdom Two Crowns is crucial for maintaining your defenses as you expand your realm.
Whether you are a new monarch or a seasoned veteran looking to optimize your strategy, this guide covers everything you need to know. Mastering these mechanics ensures your specialized structures remain active, no matter which island you choose to conquer next.
Understanding Hermit Mechanics and Logistics
Hermits in Kingdom Two Crowns are not just simple villagers; they are essential specialists who upgrade your basic towers into powerful defensive or utility buildings. Each hermit occupies a unique niche, and knowing their specific locations and costs is the first step toward building an impenetrable kingdom.
Contrary to common misconceptions, you do not need to manually manage your hermits during the sea voyage. The game’s design simplifies this process significantly. When you pay to launch your boat at the wharf, any hermits you have previously unlocked and recruited will automatically board the vessel alongside your troops, dog, and mount. You do not need to perform any specific action to "load" them; the game handles the logistics for you the moment you set sail.
How to Get Hermits Off the Boat and Into Play
Many players ask, "How to get hermits off the boat once I land on a new island?" The process is entirely automated. Upon reaching your destination, the boat will dock, and all passengers, including your hermits, will disembark automatically.
Essential Steps for Hermit Management
Action
Cost/Requirement
Result
Unlock Hermit
1–4 Gems
Unlocks ability for future use
Transport
Automatic
Hermits board boat when you sail
Recruit/Dismount
1 Coin
Hermit hops on your mount
Upgrade Structure
Variable
Hermit converts tower type
Once they have disembarked, they do not immediately start working. To utilize a hermit’s unique ability, you must ride your mount near them and pay one coin. They will then hop onto the back of your mount, allowing you to transport them to the specific tower you wish to upgrade.
Tip
Safety First
Hermits move very slowly and are vulnerable to the Greed. If their cottage is outside your walls, immediately recruit them onto your mount to ensure they reach safety without being kidnapped.
Why Hermits Are Vital for Your Strategy
Why should you prioritize finding these NPCs? Each one provides a specialized structure that changes the flow of your defensive strategy. For example, the Ballista Hermit is often considered a top-tier choice for players struggling against larger Greed waves. By upgrading a triplet tower into a Ballista Tower, you gain the ability to pierce through multiple enemies, making it far superior to standard archer defenses.
Top Hermits to Prioritize
Bakery Hermit: Essential for late-game recruitment. It lures vagrants from long distances, saving you the trouble of trekking across the map.
Ballista Hermit: Provides high-damage, piercing bolts that handle Breeders and Float-ers with ease.
Stable Hermit: Crucial for players who enjoy switching between different mounts (like the Griffin or Unicorn) without paying the full price each time.
According to community reports, players often overlook the Stable Hermit on early islands. However, as your kingdom expands to the fourth or fifth islands, being able to swap mounts for specific scenarios—such as defensive speed or coin generation—becomes a massive tactical advantage.
Managing the Boat and Avoiding Common Mistakes
Getting your hermits to a new island is only half the battle. You must also ensure your boat arrives intact and that you have enough gold to begin rebuilding immediately. You can find detailed technical information on the official Kingdom Two Crowns Steam page.
Common Mistakes to Avoid
Over-reliance on the Knight Hermit: While extra squires can be useful, they are often redundant if you already have the maximum number of knights from your town center. Their presence can sometimes distract archers from hunting, potentially slowing your income.
Neglecting the Lighthouse: If you haven't destroyed the dockside portal to build a lighthouse, your boat will be destroyed upon arrival. This adds a massive, unnecessary expense to your voyage.
Ignoring the Horn Hermit's risks: While rallying troops to one side sounds beneficial, it can leave your other walls completely defenseless if you don't time it perfectly.
Tactical Comparison of Defensive Upgrades
Not all upgrades are created equal. Depending on your current island and your available gold, you should choose your hermit-driven upgrades based on the current threat level.
Upgrade Type
Best For
Why It Matters
Ballista Tower
Direct Defense
Handles heavy enemy groups effectively
Bakery
Economy/Growth
Efficiently recruits vagrants to build army size
Stable
Versatility
Allows swapping for specialized mount abilities
Knight Tower
Frontline Defense
Offers additional squires to push back portals
FAQ: Frequently Asked Questions
Q: Do I need to pay to recruit my hermits again if I lose my crown?
A: No, the game remembers which hermits you have unlocked. If you lose your crown and restart, you can return to their cottage and pay three coins to retrieve them, including those that were kidnapped.
Q: How do I know which hermit I have?
A: Hermits live in uniquely styled cottages that reflect their abilities. For instance, the Ballista hermit’s home will look visually distinct from the Bakery hermit’s cottage.
Q: Can I take more than one hermit on the boat?
A: Yes! You can carry all the hermits you have unlocked on a single voyage. They will automatically board the boat as long as they are currently "unlocked."
Q: Does the boat arrival mechanics change with the Norse Lands expansion?
A: While the base mechanics for how to get hermits off the boat remain consistent, some locations and specific hermit roles (such as the Brewer replacing the Baker) have changed in the expansion. Always check your current campaign's specific hermit roles.
By mastering the movement and deployment of your hermits, you shift from simply reacting to the Greed to proactively managing your island's strength. Keep your coins stocked, protect your builders, and ensure your hermits are safely transported to continue growing your kingdom's legacy.